Unnamed Generic Robot Game Featuring Zleemo
A platformer where you have to wire up the controls/attributes of your robot in order to progress. Uses keyboard.
Was made with pixijs, and svelte for the UI/chip board. I used tech I was familiar with because I wanted to rig up a proof of concept fairly quickly (spoilers: it was not quick, but at least I didn't have to wrestle as much with UI stuff)
Source: https://github.com/adan-ferguson/crystalz
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My thoughts about this project: I feel like there's a more clever way to implement this premise and that I didn't quite "get there". I reworked everything a few times, but it still feels like it's missing something to me...it should be more fun to fiddle around/trying to optimize the board, trying to get as much value as possible. It's missing something.
Was still a valuable learning experience making this though, learning about platformers/physics/making it feel good despite the huge variance in variables.
| Updated | 12 days ago |
| Published | 25 days ago |
| Status | Prototype |
| Platforms | HTML5 |
| Author | khananaphone |
| Genre | Puzzle |
| Tags | Puzzle-Platformer |
| Content | No generative AI was used |

Comments
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Great platformer. Spent about 90 minutes playing and got 50-60% of the collectables.
The circuitboard concept is really fun and innovative. I can't speak to what's lacking, but i had a blast playing what's there.
Did a video on it:
Hey thanks, I appreciate it! Was expecting this to be mostly ignored (didn't really share it that much yet, aesthetics are obviously barebones), so this is already a win. Glad you enjoyed.